3D Animation - Lip Sync

This is the finished lip sync for my scene, which will then be imported into my environment. There will be a few more aspects to animated within that scene, but the purpose of this exercise was to gain an understanding of the mouth and facial motions.

3D Animation - Standard Walk Cycle

My stationary walk cycle exercise with Norman

Lighting Experiments - INTERIOR

 

UV Mapping and Texturing - The Bathysphere

Creating the map was simple enough by using Spherical Mapping. When I had finished creating the texture, I just moved the seem to the back of the model where it wouldn't be visible. 
 To create the texture for the exterior I mixed layers of paint strokes and textures with coloured overlays to obtain the exact look I wanted for the bathysphere. I also altered the material attributes to make the object look more metallic.
 To hide the seem, I decided to create a band with decorative rivets. I created a texture that was a close match to the shade of the porthole frame. I even experimented with bump mapping on this band, to make it appear slightly rusted.
To complete the bathysphere, I modelled a glass pane. I wanted to paint a grubby, worn-looking texture for the outside of the window to give the impression that the bathysphere has been underwater for quite a long time. As though algae has started to grow on its surface. On the inside section, I erased most of this texture, apart from a little "dust" at the edges where it hasn't been "cleaned".