UV Mapping - Part 1

The Next Step was to start UV mapping all the models that I wanted to create textures for. I started with one of the most simple objects to get used to the process. Applying a checkered material, selecting the right faces and creating the appropriate maps. Then using the UV Texture Editor to unwrap the maps and arrange them in the best way for creating my textures.

In the case of this journal, I found that sometimes the map needs altering if the texture doesn't 'fit' the object properly.

To create my textures, I use Photoshop to layer images of textures, colour screens and digital brush strokes. For example with the book's cover, I sourced a leather texture and then applied a coloured overlay layer to it.